DARK
Supreme King Dragon Dark Rebellion
Archetype:
Supreme King
ATK:
2500
DEF:
2000
View:
8329
2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.
Supreme King Dragon Dark Rebellion — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 60 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion, Material body
Why it scores here
Supreme King Dragon Dark Rebellion's value comes from being a low-slot Extra Deck enabler in DARK Pendulum decks, not from its 2500 ATK — the raw stats earn nothing here. It turns two Level 4 DARK Pendulum monsters into a body that can zero an opposing monster's ATK in battle and, more importantly, recycle itself into up to 2 'Supreme King Dragon'/'Supreme King Gate' Pendulum monsters from the Extra Deck during the Battle Phase, giving genuine recursion and board presence. 400/400 sampled decks running it at ~1 copy, plus heavy co-decking with Supreme King Z-ARC and Supreme King Dragon Clear Wing, confirms it is a practical, cheap element of a real strategy. But it does nothing on its own, offers no negation, and has zero combo evidence, so it lands mid-scale rather than as a carry.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Extra Deck Rank 4 needing 2 Level 4 DARK Pendulum Monsters is a routine setup in Supreme King/Odd-Eyes builds (400/400 decks run it), but the specific material gate keeps it from being live off any hand (verified). |
| Combo & Conversion | 50 | It converts two Level 4 DARK Pendulum bodies into a 2500-ATK body with a zero-ATK battle trick and a Battle-Phase recycle of up to 2 Supreme King Pendulum monsters, but no combo data shows it building a full board by itself (inferred). |
| Resource Economy | 56 | The Battle-Phase effect returns it to the Extra Deck and Special Summons up to 2 Pendulum monsters for a +1 to +2, though the battle effect spends a real XYZ material and is once per turn (verified). |
| Effect & Interaction | 40 | The battle effect reduces an opposing monster's ATK to 0 for the turn (only soft, combat-bound removal), providing no negation or out-of-combat disruption (verified). |
| Material Utility | 57 | As a DARK Dragon Rank 4 it is a usable body and material that feeds larger Supreme King Dragon plays, retaining value even if its effects are blanked (inferred). |
| Resilience & Flexibility | 56 | The Quick Effect tag-out during the Battle Phase lets it dodge removal and re-establish Pendulum monsters for multi-zone value, though everything is battle-phase and once-per-turn bound (verified). |
| Deck-Building Efficiency | 66 | Run at ~1 copy (avg 1.01) in the Extra Deck, it costs no main-deck slots and is near free-roll in DARK Pendulum builds, conditional on making 2 Level 4 DARK Pendulum monsters (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 (0.5 Recovery/Recursion + 0.5 Material body). Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: Specific material requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recycles itself into up to 2 'Supreme King Dragon'/'Supreme King Gate' Pendulum Monsters from the Extra Deck during the Battle Phase.
- Battle effect zeroes an opposing monster's ATK and copies it, letting it beat over otherwise larger bodies.
- Extra Deck slot at ~1 copy, so minimal main-deck cost and brick risk.
- Strong co-decking with the Supreme King / Z-ARC core (Clear Wing 87.5%, Z-ARC 80.8%, Gate Zero 80.5%).
Weaknesses
- Requires 2 Level 4 DARK Pendulum Monsters and does nothing on its own.
- Provides no negation and no non-battle interaction.
- Both effects are bound to the Battle Phase and the ATK effect is once per turn.
- The recycle effect depends on having Supreme King Dragon/Gate Pendulum monsters already in the Extra Deck.
Counters / choke points
- Effect negation before or during the Battle Phase.
- Removing it or ending the Battle Phase before its Quick Effect resolves.
- Anti-Pendulum or anti-XYZ disruption that stops the material setup.
- Floodgates that prevent Special Summoning or battle.
Best use
Extra Deck enabler and recursion/body piece for DARK Pendulum builds. Decks: Supreme King, Odd-Eyes, Performapal, Pendulum Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 2 Level 4 DARK Pendulum Monsters; battle ATK-zeroing with material detach (once per turn); Battle-Phase Quick Effect to return to Extra Deck and Special Summon up to 2 'Supreme King Dragon'/'Supreme King Gate' Pendulum Monsters from the Extra Deck in Defense Position.; Average 1.01 copies per deck across 400 sampled decks, all in the main deck.
- Observed: 400/400 sampled decks run it, with archetypes Supreme King 24.2%, Odd-Eyes 20.8%, Performapal 14%, Magician Girls 9%.; Top co-deck rates: Supreme King Dragon Clear Wing 87.5%, Supreme King Z-ARC 80.8%, Supreme King Gate Zero 80.5%.; Mentioned as Extra Deck/staple in Pendulum Magician and Abyss Actor guides.
- Inferred: Primary function is an Extra Deck enabler/recursion piece rather than a starter or boss, based on the tag-out recycle effect.; Battle effect functions as soft combat-only removal since it has no negation.; Accessibility is gated by the 2x Level 4 DARK Pendulum material requirement.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no dated metagame sample, so meta power is null/provisional usage statistics show only a single archetype row (Yubel) and cannot calibrate cross-archetype consistency






